
University Capstone Project
The final capstone project from my senior year at Full Sail University. I was in charge of creating all encounters, which included three bosses and a handful of minor enemies, as well as creating the Slime Level. To take a closer look at the boss encounters, click on the corresponding images!

Minor Enemies
A plethora of minor enemies were created, including light medium and heavy melee enemies, a slime enemy, a ranged sniper enemy, a ranged splitfire enemy, and two ranged turret enemies that move and strafe on the X and Z axes. I also created a special loot enemy that was inspired by Treasure Goblins in the Diablo franchise. These are spawned in-game, either specifically or randomly, by a custom spawner that I programmed that is triggered by a collision in each dungeon room. The loot enemy has a small chance to spawn in place of a normal enemy.

Slime Level
The Slime Level contains unique Slime minor enemies along with normal minor enemies. Riddled with traps, players must conquer the dreaded lair of the Slime Boss in order to progress to the next dungeon.


